The Jedi class for this build is Sentinel. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. Go for Dueling, Jedi Defense, Regenerate Force Points and some Lightsaber Specialization along with Finesse: Lightsaber. WIS&CHA could use a drop to up STR, but that's not very balanced for what I think is your first time in Kotor II. This build uses the Scout and Consular classes. Honestly once you have been able to upgrade to the point where you can get your lightsaber with these upgrades and have master speed the game is over. I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal. Strength ------- 14 Dexterity ------ 14 Constitution -- 16 Intelligence --- 8 Wisdom -------- 12 Charisma ------ 10 STRENGTH: Strength is the most important to you as a Jedi Guardian. Players want to get the Advanced Bio-Stabilizer Mask for immunity to poison and mind-affecting. Best used with light armor or robes. If you dont want it, just go for anything with Strength or Wisdom bonus. As combat specialists, Guardians gain the most benefits out of Feats. After Then Repair catches my eye, seems interesting in this game. The combat is boring and you pretty much become invincible with any build. The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. Just count with fact that it will eat your poor Force Point really fast. A good starting build can look like this: Strength is the most important stat for a Guardian. Light vs dark. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. A higher Wisdom Attribute means more Force Points. Gloves: Sith Power Gauntlets (Strength +3), Belt: GNS Strength Enhancer (Strength +4), Implant: Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). Since players only have a limited number of points to allocate to these Attributes, this is an important decision. Anything else was basically 2 power attacks, no questions asked. If the player can pull this off, though, they will be rewarded with the option of making a super-powered Jedi character. Updated June 19, 2022 by Jeff Drake: There are way too many great builds in KOTOR to limit a list to just ten. This is especially true if players pick the dark side. The moment you actually build your character like this and notice huh wait there are still two points to spend for attributes. What you want to do is to build Kreia up for Buffs. A high Wisdom stat also makes it more likely that offensive Force powers will be successful when employed against enemies. It. This build uses the Scoundrel class for its Critical Strike and Scoundrel's luck ability; which eliminates the -5% penalty to Critical Strike. I wasn't ignoring you. Build the best Jedi or Sith with these Star Wars Knights of the Old Republic II build strategies - be one with the force and make sure you are victorious. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. Create an account to follow your favorite communities and start taking part in conversations. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. That's Gurren Lagann. This is, by no means, the only way to go when choosing a Guardian build. This build starts with the Scout class, and then uses the Sentinel Jedi class. So after all these years I discovered something I didn't know. When you're building one you should think about focusing on Strength, Dexterity, and Constitution. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. As for other upgrades, go for pure Damage. Hopefully you find this helpful! A good strategy is to Force Push an enemy away and follow-up with a Force Jump attack. Spoilers. Force powers for the Windu build include: Burst of Speed, Force Push, Force Resistance, Valor, Throw Lightsaber, and Stun Droid. This build is designed to take down other force users with ease. As for feats go def need finesse with lightsabers (don't waste a feat point on melee finesse as you'll need a lightsaber to do max damage), also use Toughness (max it out), Lightsaber mastery (max it out), Flurry (max it out as this is the most important feat for me personally), Two weapon fighting (max it out), and i personally use my remaining feats to max out conditioning/empathy and make sure to allow access for medium armor use. Of these, Persuade and Treat Injury are the most important Class Skills. Whether a character will succumb to the dark side and become a Sith is also up to the player. These extra options can earn players some extra credits, but they can also let characters talk their way to victory. As for other upgrades, go for pure Damage. The best Kotor 2 builds for each class: Guardian. Star Wars: Knights of the Old Republic II - The Sith Lords. However, players won't be missing anything critical by keeping this stat low. Since players only have a limited number of points to allocate to these. This build mimics the skills and abilities of Darth Revan from Star Wars canon. Kotor 2 Jedi guardian build all stats I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. this because it can really optimize your character. Will he be an effective unarmed combatant despite lagging behind in his Unarmed Specialist feats, or should he use a lightsaber? This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. A higher Intelligence grants more skill points per level. That is a master with the lightsaber that can zip around during a fight dispatching enemies with a swing of their lightsaber. As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. Feats for this class should include Lightsaber Focus, Flurry, Jedi Defense, Dueling, and Conditioning feats. With this in mind, the Jedi Consular class is ideal for this build. However, the Critical Strike build becomes one of the most powerful builds during late-game play. Albino Member August 19, 2015 Excellent build. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Use This Build If : You need to take down other force users with ease! Each grenade is suited for a different purpose. It allows for easily tripling the damage of weapons, and shouldn't be underestimated. Wound Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. Theyve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. I just got back into playing KOTOR 2 again and I'm shredding enemies so far. This allows for 2 extra attacks per round and a +4 defense buff. After all, this is a Star Wars game. We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. 5. Intelligence is the least important skill for a Guardian. Makes sense, right?). Can anyone recommend stats, skills, feats, gear etc. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. 2023 GAMESPOT, A FANDOM COMPANY. There you have it, the best builds for KOTOR IIs classes now its time to check out our Star Wars Knights of the Old Republic II Switch review, to see what we think of the port. As you can see, I havent mentioned third companion. Please see the. What do you guys reccomend? RELATED: Hilarious Star Wars: Visions Memes Only True Fans Understand. KOTOR 2 Build: The Jedi Master Tags: #Dragonborn1721 Back to Topics 1 2 Next SpookyBorn2021 Member August 15, 2015 The Jedi Master The Force Master at the very base is a simple character. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. The Speed Burst, Force Push, and Slow are the primary Jedi powers. ALL RIGHTS RESERVED. What happens in KOTOR 2 if I kill one Jedi Master and spare 2? This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. *, Any questions, comments must be forwarded to the original content creator at. Several of the game's most useful Implants require a Constitution rating of at least 16, so this tends to be the magic number. However, his love of gaming has never dissipated over the years. And? This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. So if Kreia uses Speed on herself, you will be speeded too. I'm on malachor V and I just can't get through Trayus academy -.-. Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman. What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? Why pick anything other than a plasma sword that can cut through almost anything with ease; however, if a character is built around using blasters they can be just as deadly. All you have to do is use master speed and then use master flurry on an enemy and you have a combined 5 attacks per round on an opponent and with your lightsaber doing about 20-60 damage per hit and having 5 attack chances per round nothing can stop you. In fact, with this game, it seems the possible variations for character builds seem endless. This item will only be visible to you, admins, and anyone marked as a creator. A pretty balanced build would look like this: STR: 16, DEX: 12, CON: 16, INT: 8, WIS: 12, CHA: 10. Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. bro im a sentinal and i spam the LIVING HECK out of force speed and heal. Repair will increase the components you get from breaking down items. Frag grenades are the standard damage dealer, ion grenades take droids down quickly, and plasma grenades are extremely damaging and can cause Horror. Constitution is directly related to the player character's Health bar. Espaol - Latinoamrica (Spanish - Latin America), http://www.gamefaqs.com/xbox/920194-star-wars-knights-of-the-old-republic-ii-the-sith-lords/faqs/37036. Players will need to increase this build's Charisma and Intelligence - the Intelligence is needed to increase the number of skill points players can allocate to Persuade. A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. New comments cannot be posted and votes cannot be cast. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. Weaponmaster is a great Prestige class. The player is free to pick Duelist or Two-Weapon fighting styles. The extra attacks will devastate most enemies. Weve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. Read More . Going forward, when players get a chance to increase their Attributes, prioritizing Strength should be the first choice. Hope i gave you some good tips any other q's just ask me, P.S. 3. In the case of the Guardian, players should choose the Jedi Weapon Master/Sith Marauder class for the sake of continuity. RELATED: Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible. Expect to reload the game a lot. Wow! An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. You need to sign in or create an account to do that. They'll still have enough skill points to invest in what they want throughout the game. Force Push, Affect Minds, Valor, and Speed powers. And general advice for someone playing as one in KOTOR II? First off, on the question of Armor: Forget force powers, give him the heaviest armor he can wear. Using indicator constraint with two variables. The guardian build is a strength-based melee fighter with buffs. Valve Corporation. Fans must speak to Kreia, who will give players the option to select one of three possible choices: Regardless of their chosen class up to this point, players can select any of the three above options. Weve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. but there is one thing that. Other ranks are obtained at level 5 and 9. Pocket Tactics is the world's number one mobile games site. These in conjunction with one another give you a 13-23 or 14-31(on dark side opponents only) damage boost, a 2 defense boost and a +4 attack bonus. rev2023.3.3.43278. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. The Guardian is all about combat. I still wouldn't take him past level 10 or 12 as a tech at an absolute maximum though. Both can unlock Superior Two-Weapon Fighting and Superior Weapon Focus: Lightsaber, each granting highly increased chances to hit with Lightsabers. A good, old-fashioned RTS title will always bring him back into the fold. This gives the character the Persuade skill early in the game. This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". There are six of these three light side and three dark side. Corellian Powersuit (Strength +2, Defense 10) It doesnt heavy any Dexterity Bonus, but that really shouldnt bother you. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. He won't keep up with, say, the Handmaiden or Atton, no, but he should be able to outperform Kreia or the Disciple with Power Attack and good gear for Unarmed damage. INT is fairly worthless on a guardian. Both builds will trivialize the end boss.. This guide assumes you are playing with the Yavin DLC. This build focuses more on using force powers over weapons. Charging headlong into battle, lightsaber swinging wildly, is one strategy in KOTOR. Get the Dual-Wielding feat, and focus on maxing out the Flurry feat. The Consular's bonus force powers work well with this build too. The Electrical Capacitance Shield makes players immune to electricity - including force lightning. wow i didnt know force speed was good in combat. I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. When you hit level 15 you can pick a prestige class. If youre focusing on defensive powers, its a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. The best implants generally need 16 CON. Kind of an Eldritch Knight kind of thing. One of the most important decisions in the game is picking a class: Guardian, Sentinal, or Consular. DS Scout 2, Guardian 18. This is mainly for its Rapid Shot ability, but also the Implants. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character youre going to play as. Just a couple things, you talked about medium armour, is this still a feat? She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. While itsLightside Power, it will come in handy sometimes. That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses. This opens up dialogue options that are not otherwise available. I went for Exile Crystal and Qixoni Crystal, but Qixoni can be replaced with any other which has more Damage. The best Kotor 2 builds for each class. The damage done by them is extremely low in comparison to the damage of simply using your melee weapons. There are three different potential . Kotor 2 is not complicated - its easier than kotor 1. Players can try a variety of builds in Star Wars KOTOR. Prestige. Make sure to throw a point into the physical attributes (STR, CON, DEX) from time to time too. Also if you REALLLLY want to use force powers and nothing else you should pick dark side. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. or some useful fun builds for a Guardian/Weapon Master? All of these need to be raised to, or above, 15. So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. RELATED: Things We Love About Star Wars: KOTOR On The Nintendo Switch. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. If push comes to shove, wed say dark side is more fun, but its a hard choice to make. ncdu: What's going on with this second size column? Privacy Policy. By using this site, you agree to its use of cookies. Playing as a Jedi almost impulsively makes players pick the lightsaber as their main weapon. Wisdom will comes in use for few of those Dark Side Powers this character has. This update will add five additional builds that players might want to give a try. in History, minored in Political Science I have lived in the Houston TX area my whole life; love the wintershate the summers. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. At rank 15, once you talk to Kreia, you get a free level and a Prestige Class. All trademarks are property of their respective owners in the US and other countries. By Commandercup July 13, 2008 in Star Wars: General Discussion. The player should remain at level three until after Taris. what lvl do you cap off b4 waiting for jedi? This build starts with the Scoundrel, then becomes a Guardian. As for weapons, you're right in your intuition that Unarmed is probably the way to go - especially if you can hold back his level to 6 before switching him over to a Jedi, as his Shield Breaker ability will more than make up for the lost damage to a few levels. Just count with fact that it will eat your poor Force Point really fast. Certain items can also be equipped to help boost Dexterity as well. These skills are highly recommended. DEX is defence, and could be used for your to-hit chance if it's higher than STR, but it won't give you a damage bonus so it's not too important. +2 Attacks per round! Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch, and Mobile. Sentinel. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. Honestly your kinda build won't be very useful skill wise so you can invest your points wherever you'd like. Thanks! If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. Force Body Because you dont have large Force pool, but lots of HP, this is just for you. Definitely not in a melee build - even a build deliberately investing in INT to cripple me was able to beat the game. Consular. It is, right? How did Obi-Wan kill Grievous again? The difference between the phonemes /p/ and /b/ in Japanese, Recovering from a blunder I made while emailing a professor, Styling contours by colour and by line thickness in QGIS. I'd recommend 18 constitution since it lets you equip the strongest implants, but other than that, It's up to you. Reddit and its partners use cookies and similar technologies to provide you with a better experience. and which skills are you gonna have them ?! Players don't have to go overboard with this stat. 12/30/16 Changed the Attributes to correctly list Strength as 16 and Constitution as 18, and added the alternative attribute scores. Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. I think pretty much everything is answered in this. Besides, it's better to beef up other Attributes like Strength and Constitution in the beginning. I happen to have a lot of experience with d20 tabletop games, which KotOR's character generation is based on. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength. You need to sign in or create an account to do that. Youre the tank of your group, but that doesnt mean you cant deal tons of damage. His other interests include horror movies, toy soldier collecting, and anything Batman-related. That's Tengen Toppa. Even though the lightsaber will be the Guardian's primary weapon, it's foolish to discount the use of Force powers in a fight! This is a link to the guide, but be warned that, contact me through Reddit (/u/TangoSierraFan). Or is it temporary until you get robes? Excellent build. This doesnt take into account your characters Unique crystal bonus as its variable. WIS&CHA in general WIS is more helpful than CHA, but they do the same sort of thing. Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). In addition to the six classes, there are Feats, Skills, and Force powers - this allows for character builds for nearly any type of character. Light side characters get more defensive powers, dark side get more offensive powers. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. The build pages are geared toward being as brief as possible. (Because that way theyll reach the ground much faster. *Caster ability remains unchanged by stated shout. How to Get Mods on a Hardmod (Modchip) Original Xbox? This build's primary attributes are Strength and Wisdom; secondary attributes are Dexterity and Constitution. The Primary attribute for this build is Strength - players want this as high as they can get it. This is a link to the guide, but be warned that it contains spoilers. Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. Do not become sith lord/jedi master as it is useless, go skills or sentinel class, Pro tip in k2 if you get the finesse perk you can make your hit chance and dmg scale off dex instead of strength. Shame that those two buffs doesnt stack, but hey, 4 Attacks per round with Flurry in Heavy Armor is still awesome. I've used this build in over half my runs- out of nearly 200 hours of gameplay- and it works on every difficulty, easily defeating all enemies and bosses. This is completely doable, provided the following two conditions are met: 1) You attack him from behind (damage bonus. It dictates how much damage players deal to enemies (and how likely they are to hit them) while using melee weapons and lightsabers. You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. I think the sticky has some good recommendations but here is my opinion: Instead of putting points into CON at those levels you can just gain influence with Han Harr and subsequently Kreia (it's a whole mini story/lesson thing) and that nets you two or three points to your CON. Espaol - Latinoamrica (Spanish - Latin America). You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. This stat determines how likely the player character is at dodging enemy attacks. As youll gain levels, raise your Constitution to 18 so you could use the best Implants and then go pure Strength. The Consular class will give access to more Force powers than the other two Jedi classes. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class Skills cost 2 Skill Points to increase. Force Deflection Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses.
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