See Also: Instead, use Navigation Events or Tasks. Function templates should return a string, which may itself contain markup. Removes all of the members at the given indices from the array and returns a new array containing the removed members. Note: See the <> section of the Twine1 reference documentation for more information. See Also: When used to set the mute state, returns a reference to the current AudioList instance for chaining. Does not modify the original. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Warning: Returns whether the engine is rendering the incoming passage. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. See the Setting API docs for more information. Determines whether the autosave is created/updated when passages are displayed. Global event triggered as the last step in closing the dialog when Dialog.close() is called. Go to your Twine1/Twee installation directory and open the. Deletes all currently registered on-load handlers. Temporary variables were added in v2.3.0. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. See Also: The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Tip: Passage navigation terminates all pending timed executions. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Note: The _contents special variable is used internally, by container widgets, to store the contents they enclose. Attaches event handlers to the selected tracks. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. StoryInit is run, as always. Used within <> macros. classes) guide for more information. Returns whether the autosave is available and ready. . Note: See the Save.onSave.add() method for its replacement. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. Attaches event handlers to the track. The parser instance that generated the macro call. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. Twine1/Twee: Required. Equivalent to including the nobr special tag on every passage. Note: For . Harlowe's implementation of data types differs significantly from SugarCube's. An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. Executes its contents if the given conditional expression evaluates to true. The strings API object has been replaced by the l10nStrings object. Returns the number of moments within the past in-play history (past only). Returns the number of times that the given substring was found within the string, starting the search at position. You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. The extension relies on a workspace (or a folder) being open. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Note: Note: > Title says it all. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Returns a reference to the current AudioRunner instance for chaining. Returns the array of track IDs with the given group ID, or null on failure. Warning: Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. See the HTML and CSS docs for more information. In Twine, a variable is a way of storing and acting on data of some sort. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Does not modify the original. For standard browser/DOM events, see the Event reference @MDN. Note: While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. The <

elements. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. An array is a list of different words or text, referred to as strings in this blog post. If multiple passage titles are given, returns the lowest count. Removes and returns the last member from the array, or undefined if the array is empty. Creates a cycling link, used to modify the value of the variable with the given name. To do so, click on the name of your story in its main "story map" view. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. The pill container contains pills for each day of the week. See Tweego's documentation for more information. Shorthand for jQuery's .off() method applied to the audio element. Tag it with the appropriate media passage special tag, and only that tagsee below. If omitted, the story title will be used instead. Returns whether there are any filled slots. Only deletes the group itself, does not affect its component tracks. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Shorthand for jQuery's .one() method applied to the audio element. All changes within this version are breaking changes that you must address immediately. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. If you're on Linux, right-click on the file and select Copy. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Then close the dialog box. Used to populate the story's menu items in the UI bar (element ID: menu-story). Added to the active passage's container element, Added to the active passage's container element and. Note: This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. Note: Passage, tag, and variable names that have special meaning to SugarCube. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. See <> for more information. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. You will, very likely, never need to use State.current directly within your code. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. Deprecated: This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. Returns whether the UI bar is currently hidden. The loading process is as described in SimpleAudio.load(). Global event triggered when all <> macros within a passage have completed. Does not modify the original. Warning: Does not modify the original. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. Navigation events allow the execution of JavaScript code at specific points during passage navigation. Does not modify the original. Gets or sets the master volume level (default: 1). Determines whether outgoing passage transitions are enabled. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Triggered after the displayi.e., outputof the incoming passage. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. Note: In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Deprecated: Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Adds the named property to the settings object and a toggle control for it to the Settings dialog. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Provides access to browsers' fullscreen functionality. In general, you should not call this method directly. Returns whether the history navigation was successful (should only fail if already at the end of the full history). Next, the StoryInit special passage is processed. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. Comments used within passage markup are not rendered into the page output. Note: Manages the Settings dialog and settings object. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Appends one or more members to the end of the base array and returns its new length. Passage display. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . ---- Like what. See LoadScreen API for more information. Returns whether the track is loading data. We have tried to point out which they do work with, but beware! In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. Triggered before the rendering of the incoming passage. SugarCube v2.36. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). Gets or sets the track's volume level (default: 1). Alias for jQuery, by default. See UIBar API for more information. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Removes the specified key, and its associated value, from the story metadata store. Passage API. It should be plain text, containing no code, markup, or macros of any kind. You will, very likely, never need to use State.top directly within your code. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Instead, the macro is passed a receiver variable which is set to the value input by the user. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Arrays have many built-in methods and other features, and SugarCube adds many more. Identical to calling .map().flat(). Removes and returns a random member from the base array. Combining the <<set> and <<if> macros. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. [SugarCube 2.21.0] Two-dimensional arrays. Warning: If no name is given, resets all settings. State.top is not a synonym for State.active. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. Note: See Guide: Media Passages for more information. Track event triggered when a fade completes normally. Probably most useful when paired with <>. True gapless transitions between tracks is not supported. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. If necessary, however, you may manually change their valuesn.b. Warning: Make sure to keep the files together if you move them out of the included directory. See the Save API docs for more information. Creates a link that navigates forward to a previously visited passage. Warning: Determines whether certain elements within the UI bar are updated when passages are displayed. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. See: Deprecated: Deletes the specified on-save handler, returning true if the handler existed or false if not. Returns the number of milliseconds that have passed since the current passage was rendered to the page. Warning: Adds a playlist with the given list ID. Generates no output. UI API. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. Opens the dialog. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. The handler is passed one parameter, the save object to be processed. Note: If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. The active passage's name will be added as its ID (see: Passage Conversions). Note: See Setting API for more information. Note: See: The core audio subsystem and backend for the audio macros. The story menu only displays linksspecifically, anything that creates an anchor element (). Only deletes the groups themselves, does not affect their component tracks. Audio lists (playlists) are useful for playing tracks in a sequencei.e., one after another. This only affects test mode. This macro is functionally identical to <>, save that it uses a button element (